(07:22)System: Displaying message three (3) of three (3)...
5 Aug 2083 (Today)
(01:03)ReverseTheStreams: Hey, Sonja. I don't know if you know who I am, but we've spoken before. I was having trouble with a nasty race condition and you helped me debug it. Anyway, I've gotten myself attached to a project that's right up your alley, and we're looking to bring another developer on board. So, if you're interested, hmu?
/message reply Color me intrigued (it's a shade of purple).
(08:14)System: User ReverseTheStreams is inviting you to #heuristic-rpg. (08:14)System: User SonjaOfTheMoon is joining #heuristic-rpg. (08:16)SonjaOfTheMoon: Well, that's more entheusiasm than I was expecting. What's up? (08:18)dukerex: revie gets excited about new people, that's all (08:19)dukerex: i'm duke, here and irl. i'm the cool one
(08:20)*ReverseTheStreams smacks Duke*
(08:23)ReverseTheStreams: We're building a library for algorithmic RPG NPC dialogue. The idea is that the player can talk to any character about more or less anything, and they'll response intelligently. From your blog posts, it seems like something you'd be interested in, and you've helped me out before, so I figured we should invite you. (08:38)ReverseTheStreams: Well, I'm Rev, Revie, Alicia, whatever you're most comfortable with. duke's our tester and resident dumb[censored]. Charles isn't online right now, but he's a domain knowledge expert. I'll introduce you two when he's around. I assume you're okay being called Sonja? (08:40)SonjaOfTheMoon: Well, it's my name. I'd like to know more about this project before I agree to anything. (08:41)ReverseTheStreams: Of course! We're working mostly in @hena, it's such a great language for this kind of AI work. The client API's in Python, but you don't have to be familiar with that. And, uh- (08:42)System: User ReverseTheStreams wishes to share Heuristic NPCs.pdf. Accept?
(08:45)SonjaOfTheMoon: That's a lot of information. Would you mind if I went to go get some more coffee before I read through all this?